For example games such as Doors and Fisch, they seemingly came out of nowhere (or atleast I havent noticed anything?) and become popular immediately. How do they do this?
Well, LSplash, the creators of doors, had prior experience, and popularity.
My guess is marketing, thats the answer to your question.
And if I recall correctly Fisch is an RNG game? Correct me, but they are kinda popular ish which would explain it.
Other than that, marketing! Its your best friend in game dev!
Just make a good game thatâs fun to play and has high replay ability and sponsor it a bit using Roblox or social media. Fisch is a satisfying good feeling game and doors is super well made and has good replayability. Ur game wonât be popular no matter how many people see it if it sucks
Know what people want to play. Not just the core gameplay loop, but small things like keeping accessories and the chat being enabled (kind of a given, however some games may turn off the chat for immersiveness. And a lot of games have custom characters which isnât as popular as you might think). Itâs true that marketing and randomness in the algorithm plays a part, but in the end of the day people are gonna play and stay longer the more you appeal to the general public. The best way to know is to see which games get popular and then play them. Then play the unpopular games and find out why the average player isnât interested.
I actually never played Fisch even though I am making a fishing game and spend hundreds of hours fishing in games. Itâs probably due to Fisch being p2w (for a lot of players a small amount of p2w is the same as a lot. Iâm one of those players), and having expensive private servers. And a more personal thing is how it looks rather dull with minimal fantasy elements. Itâs simply not a world I have a reason to enter. Another thing is that variants reduce immersiveness and the uniqueness of each fish - whereas the average player does not feel this way and therefor can enjoy the variations, ultimately making Fisch a fun game for them.
The average player has a completely different view on the game than me. They will look at my list and not even understand half of the things Iâm saying. If you can imagine the average player, and then make their experience as positive as possible, while also presenting a visually nice and bug-free game which is whatâs the âobjective qualityâ of the game (Fisch does this well obviously), then you will get a popular game.
Fisch probably also had a really good timing, because people are getting tired (or were never interested) of simple RNG games, so switching to a classic fishing style game adds a lot more depth to the gameplay which a lot of people havenât experienced.
Doors was very unique for a Roblox horror and was objectively clean to play, so its popularity makes sense. Its multiplayer aspect probably helped it a lot, since multiplayer aspects automatically makes your game more popular, so if youâre planning on making a game where multiplayer isnât considered for every step of your gameâs evolution, youâre likely losing some traction.
The thing is, if your game is really enjoyable and fascinating (not only for you but for other people as well), they WILL play it, no matter what. Good quality is always in the 1st place. Then the game hits roblox algorythm, and BOOM you have 100k players a day.
I just tried to play it for 15 min. I donât get it. I guess its just me since 200k other concurrent players apparently âget itâ.
me neither lol but still its so clean and nice looking and if u put in the effort to be ingaged im sure both of us would become part of those 200k plrs