Yet, how do they animate the projectiles, whenever i’d use tweenservice on server side it would stutter and lag unless I guess I can use SetNetworkOwner but I dunno
In [your client] you should create something like a projectile then fire a remote event to the server sending the projectile and the cframe of it to the server, then the server sends all the info to [Other Clients] then the other clients should make their own projectile in their clients using the info sent from [Server] to [Other Clients] this is how i did mine. Sorry for my grammar lol