I’m starting a New Project, which will load Animations all the time, but they will not be used at the same time.
In an old project of mine, I was suffering from a limit error of 256 Loaded Animations.
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However, I recently did a Test, I tried to load more than 256 Animations, and stored them in a Table. Nothing Happened
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Then I set them to run with :Play(). And with that, the error happened, showing that it exceeded the Limit, in addition to the error happening more often as I load more.
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After that, I created a Loop where I loaded 100 Animations, played them, and then removed them from the Table. With this, new animations were created and played without any problems.
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The question is, if the animation is only disregarded when the location that is “saving” it is deleted, if the player Equips 25 Swords with 12 Animations each, will Roblox simply stop loading the animations? Even if they are animations with the same ID?
- Also, how could I get around this?
- Is there a Module that saves animations with the same ID, so that I don’t need to ad several exactly the same animations?
- Should I be worrying about this? Or should I simply accept that having more than 20 working weapons in the Inventory is not possible, due to a simple Roblox limitation?
- Would I have problems with the limit of animations loaded, if by some chance I create a Script that makes an animation for opening the chest, and then delete the variable that stored the Track information for opening the chest?