So Blue Lock: Rivals has a shooting system, basically… just shooting the ball.
But I still don’t know how to make it, is it using LinearVelocity? ( maybe but how to make curves? ), BodyGyro? ( idk ) or :ApplyImpulse()? Or maybe it uses tweening?
:ApplyImpulse()
Can someone help pls ( or just send some tips )
Try this (normal basic shooting of the ball)
local ball = game.Workspace.Ball -- Your ball object local velocity = Instance.new("LinearVelocity") velocity.Parent = ball velocity.Attachment0 = ball:FindFirstChild("Attachment") velocity.MaxForce = math.huge velocity.VelocityConstraintMode = Enum.VelocityConstraintMode.Vector velocity.VectorVelocity = ball.CFrame.LookVector * 100