The resolution isn’t very flattering.
it uses PixelPerStud, which roblox clamps to 10000.
i’ve been thinking of using FixedMode’s CanvasSize instead, but the behaviour is a bit weird, and i found no in-depth documentation on it on the website, this forum, reddit or youtube.
How does the sizing work? mainly, what is it relative to?
Any help on this is greatly appreciated!
so i was able to use the canvas size to get the portal viewport to work…
but the resolution problem remained… turns out apparently roblox caps resolution for both. too bad.
you still were awesome for helping there, thanks again.
Maybe you can try using multiple surface guis and fixed sizing to improve the resolution? Although a bit costly but will provide for detail that you’re looking for.