Then you could make something like FastCast as well! All it does is basically it splits the raycast into really tiny peaces, not sending 1 RayCast from A to B but sending a lot of them throughout the way. Then it creates new position/RayCast every .Heartbeat()
and returns when the RayCast is intersected. I don’t make much of weapon systems nor stuff that require use of projectiles, but when I do I would definitely use Raycasting, if you connect it with some great networking model you will get really amazing results!
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