So I’m trying to create an adjacent parts detector. I noticed that :MakeJoints works almost exactly how I need. It seems to check for parts in only 6 directions, excluding diagonally adjacent parts.
Anyone has some ideas how it might work? Maybe a dev can help me out? Not sure whether it’s region3 check or something else. :GetTouchingParts is out since it only check for intersections and creating 3 temporary parts to check it sounds like bad thing to do performance wise