How does MM2 do their lighting?

Try playing with the contrast in minimal values

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Question, why are you trying to copy MM2, from the map to the lighting? I’m sure people won’t notice if the walls are a bit more orange, or if the carpet is slightly less red.

color correction contrast set to like 0.05 or 0.1 would fix it

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You’ve probably seen those youtube videos “Murder Mystery Funny Moments #129847123”, or maybe got recommended it once, and many of them make the thumbnails by importing one of the maps in studio, settings up a good camera angle and screenshoting the scene. So yea that is why I started this post in the first place. Don’t really want to even try remaking MM2 or something since I’d then have to pay money to advertise and I don’t got that. And God knows how much time I’d have to sink into coding.

And yea I don’t think people will notice the map being slightly off-colored, but since youtube is competitive I’d at least try and have the best replica map in my thumbnails. Maybe it will pay off in the future since the lighting is a one-off thing.

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Even contrast set to 0 fixed the problem :+1:

It is voxel. “ShadowMap” represents shadow realisticly but “Voxel” has a “sphere” like shadow

ShadowMap:

Voxel:

Lighting settings:

Color Correction settings:

Latest update:
Change Lighting settings:
Brightness to 5
Ambient to 195, 195, 195
OutdoorAmbient to 100, 100, 100
ClockTime to 14

Change ColorCorrection settings:
Brightness to -0.1
Contrast to -0.2
Just keep saturation at -0.2

They change the lighting for different maps

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