Try playing with the contrast in minimal values
Question, why are you trying to copy MM2, from the map to the lighting? I’m sure people won’t notice if the walls are a bit more orange, or if the carpet is slightly less red.
color correction contrast set to like 0.05 or 0.1 would fix it
You’ve probably seen those youtube videos “Murder Mystery Funny Moments #129847123”, or maybe got recommended it once, and many of them make the thumbnails by importing one of the maps in studio, settings up a good camera angle and screenshoting the scene. So yea that is why I started this post in the first place. Don’t really want to even try remaking MM2 or something since I’d then have to pay money to advertise and I don’t got that. And God knows how much time I’d have to sink into coding.
And yea I don’t think people will notice the map being slightly off-colored, but since youtube is competitive I’d at least try and have the best replica map in my thumbnails. Maybe it will pay off in the future since the lighting is a one-off thing.
Even contrast set to 0 fixed the problem
It is voxel. “ShadowMap” represents shadow realisticly but “Voxel” has a “sphere” like shadow
ShadowMap:
Voxel:
Lighting settings:
Color Correction settings:
Latest update:
Change Lighting settings:
Brightness to 5
Ambient to 195, 195, 195
OutdoorAmbient to 100, 100, 100
ClockTime to 14
Change ColorCorrection settings:
Brightness to -0.1
Contrast to -0.2
Just keep saturation at -0.2
They change the lighting for different maps
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.