I’ve been trying long enough to copy the lighting of MM2 because of a YT idea and I just can’t seem to figure out how they did their lighting.
I’d really like to have the exact same colors and lighting of MM2 maps but I can’t figure out how to have the same lighting as the MM2 maps.
I’ve tried every single Lighting property under the sun but I either somehow missed some combinations or I am missing something else.
What I managed to do (The map was taken from the toolbox)
Clearly the lighting is off. If you compare the carpets, they aren’t the right color. Or if you compare the floor under the carpet, it also isn’t the right color. The stair foundation is off. The table in the back is different in each picture. You name it, it’s different.
And also I added a ColorCorrection instance with these properties:
AND, I also took the first screenshot with QualityLevel21 because i couldn’t make the shadows on the walls show properly otherwise.
I don’t think the part colors are wrong since I super highly mega doubt that someone took their time to recreate one of the MM2 maps part by part and then just put slightly offset colors.
If anyone possibly knows what I need to use or do, then help is appreciated.
Pretty sure this doesn’t go in #help-and-feedback:building-support if it’s lighting, Lol.
But anyways, I don’t know. The thing is copying a game’s lighting isn’t easy…
Every developer wants to do it, but you simply can’t make it perfect without them telling you.
Yea forgot to mention that I didn’t know where else to put this question. So building feedback kinda seemed the most fitting imo.
And yea, that is pretty true. But I hoped maybe someone has the secret formula to easily copying any lighting of any game. Maybe someone will if I wait a little longer.
Then again, I doubt someone would just tell a secret to the whole world lol
The only way you could truly copy the lighting settings is via exploits, printing each property of the original game’s lighting. And I wouldn’t recommend that at all.
I might just have to leave it as is or later edit the colors in photoshop. I don’t think viewers are gonna be bothered that much by the walls being a slightly different color. (but it does kinda bother my perfectionist side)
Ok since time is of the essence and I want to get this over with, I tried my best adjusting the Lighting properties and this is what I managed to recreate:
Good idea, but idk if stacking color correction objects is any diferent from using one single color correction with the right property values.
But I did make another color correction object and set the saturation to 0.1, but it still looks meh?