I recently started putting in a ton of effort into a rewrite of a game I unfortunately just didn’t have the time to work on. I’ve been planning and developing towards this project for a year, and I just started working on it finally. I designed a consistent style I plan to use throughout the game for terrain, UI, and generally the overall theme of the game. This is one of the first times I’ve spent a large amount of time on visuals alone and I’ve now sunk around about 12 hours into just that.
I’m curious to know what others think about my visual style in its current form minus the UI I suppose as I haven’t finalized my new UI. (By the way, you can throw your harshest criticisms at me, I want to know where my weak points are right now especially in the early stages).
To give a brief description of the style, I’m mainly focusing on a dark, lowly saturated environment with mainly blacks, grays, and both soft and vibrant green colors. My goal is essentially to create a “natural feeling contrast.” I want to create a sort of calm and low energy, but unfamiliar looking environment where things both kind of blend together and pop nicely.
Additionally, another area I’ve sunk many hours into this first week has been optimization. I believe I’ve sunk around the same amount of time into optimization as I have the visuals, possibly more. I’ve pulled every trick I can to make the game run smoothly on standard hardware and I want to fully support play on integrated GPUs.
My terrain generation is extremely optimized (and for low bandwidth devices). In it’s current state my code can generate all of the main terrain in about 1.4 seconds on average which usually leads to completely seamless loading. I expect this number to go up as I start pushing forwards towards my goals for the game, and I have a little performance demo built in which generates 100 outer islands (vs. the base four) which bumped time up to ~14 seconds on average. (If you want to test out the demo generation you can use this chat command to restart the server in that mode: /flags CRAZY_ISLANDS
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The game (or really the barebones progress) is here and I’d really love any feedback:
https://www.roblox.com/games/5122206283/Hexolus-Test-Place-Rewrite
A lot of my plans for this game are very ambitious (some of which include live updates, persistently “running” servers, modding, and a gamemode dedicated to programming within the game) and I honestly don’t want to get carried away explaining my ideas for fear that I’m going to either exhaust all of my creativity or just create false hopes for anyone following it as I am 100% sure a lot of my big plans are going to fall flat somewhere, and I want to be sure this project launches with the full potential I can give it.