I have a couple of games that are military-themed tycoons:
A pretty significant issue that is recurring in them is spawn killing and base camping, like seen here (ignore below media attachment)
External MediaI would say the issue is worse in World War Tycoon than 2 Player Military Tycoon (I am going to call it 2PMT for the rest of this thread), but granted the latter is more popular at this time, we are seeing elevated reports of it in that game.
In 2PMT, we have a system where as long as a player stays within the bounds of their base area (minus the dock area), doesn’t pull out a weapon or get into any vehicle, they have an infinite forcefield on that makes them immune to any PvP actions. This infinite forcefield is visible to both the holder of it any player(s) that try to attack.
External MediaBesides this system, I have a moderation team that I have “go on patrol” and respond to spawn killing/base camping incidents. This results in ever so often, we get a salty person accused of base/spawn camping coming into our Discord server and arguing with us for an hour over it.
I thought this system would be a good middle ground, but it still seems like people are getting spawn camped/base camped. I’ve had some people suggest making a “toggle PvP” feature all around, but I think that is dumb because:
- the game is a MILITARY-themed tycoon
- 90% of the vehicles are combat vehicles, what is the point of letting players spawn an A-10 if they won’t be allowed to use any of its weapons,
- there are capture points around the map, I could see players abusing a PvP toggle system to get to these points without being harmed, and then turning it off to grab a capture point without resistance
I’ve seen some games like War Tycoon give new players an base-wide forcefield of sorts (even this game does it - new players/teams have a 5 minute or so barrier around their base), that prevents other players from coming into their base. While this is effective, I don’t want to totally get rid of base raids. I want new players to be able to raid new players, and usually, this happens often without much cause for worry about base camping or spawn camping.
However, this means that the sweaty 10% of players can absolutely use this to their advantage; I don’t want to punish the other 90% of normal players for that behavior, if that makes sense.
I also think new players not being able to get into a humvee/early unlocked vehicle and go raid their neighbor’s base would significantly detract from the gameplay - I don’t have any gimmicky daily or timed rewards in this game, and we have a relatively decent retention rate and a pretty solid average playtime.
How can I come up with a system that further reduces spawn killing, without needing manual enforcement and also doesn’t result in barring new players from raiding each other immediately? Am I thinking too hard about this, and is my current system fine and I should just move on from this? What has worked for other people?