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What I want to achieve: I want my GUIs to be as constant as ROBLOX’s is, despite the changing resolution. (So that would be like a custom jump button for example)
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The Issue: Roblox’s TouchGui seems to have an additional Offset property that changes depending on the resolution of a screen, but if I add offset to mine, it will always be the same (and hence leads to issues in a variety of resolutions)
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I’ve tried trying to just do it via scale (which has errors as well), while adding offset (doesn’t work, has errors) and whatnot
Some screens look fine, but the longer the X resolution is, the worse it looks.
I’m unsure of how to fix it.
I did however just come up with a fix that might work, will try that and update.
Edit: Alright so, I tried copying the Jump Button.Position, Size and Parent to my custom Jump Button, which, well, works. However, I have extra buttons and I need them to be sized as well, I tried a couple of variations but I’m left with the same issue. In some, the distance is too big and in some, they are overlapping