I’m sorry if this has already been answered elsewhere, I tried to search for it but found nothing.
By Roblox’s guidelines, when a user can use Robux to either directly or indirectly purchase random virtual items then the various items’ drop chance must be shown to the user.
After my groups latest game, a pity system has been heavily demanded by the players so I’d like to add one. I was going to make it so if the player is very unlucky and hasn’t gotten a legendary in X amount of attempts, then the next time they open the loot box then a legendary is guaranteed. Obviously, a pity system fudges with the actual chance of getting a legendary. I was wondering how other games have gone about adding a pity system or if anyone else has knowledge on this topic.