I was playing the roblox game named death penalty, and randomly I got flung in the air and got kicked from the game in less than a few seconds.
I am fairly sure this wasn’t an in-game glitch because the people in the server were against me at the time because I manipulated people into voting each other out to be one of the last remaining and was basically controlling people. So it was probably done by an exploiter.
I don’t think the game creator would leave in some random glitch that can get you kicked. Even if they did, how does flinging you in the air get you kicked from the game? Can someone explain this to me with code?
If it was an exploiter, that could be really powerful because that means people can just kick you whenever.
Sadly it happened so fast that I didn’t get a recording of it, all I remember seeing on the screen was my character rolling around in the air and a second or two after, I got the kick message “You have been kicked from this experience” something along the lines of that.
Nothing really happened after it though, nothing happened to my account and I was able to join the game again normally.
Exploiters couldn’t fling other players from their client because they don’t have network ownership of the character and they aren’t the server, so the change would not replicate.
If this was an exploiter, it would have to have been done on the server. You can’t get kicked from being flung, unless there’s some kind of system like this put in place by the developer.
There’s a few things I think could have happened:
The game got backdoor’d (unlikely, the exploiter could have done much worse things)
The game developer made an admin panel and didn’t secure it properly
A game admin flung you legitimately and then kicked you
I think the most likely one would be that the developer didn’t secure their admin panel.
I hope this helps! Lmk if u have any questions.
you answered your own question, it probably is an exploiter. there are a plethora of fe fling exploits out there so most likely one of those. and if the game you played had an anti cheat, you probably got flagged for travelling too fast (this is a poor example of an anti cheat that can detect false positives but you know what i mean)
I don’t think it does because I’ve seen exploiters use fly commands and fly around at 100mph and do anything they really want. Plus I was standing still in the game during that time because I was typing. I might’ve walked a few steps but nothing crazy.
So are you saying it’s roblox’s automatic built in anti-cheat or the game dev’s anticheat that kicks? By the way I still doubt the anticheat stuff from the game because I’ve seen countless exploiters fly and run so fast without getting kicked at all.
It is not impossible to bypass the cheat protection, although it is difficult, but it is somehow overcome. After bypassing the cheat protection, he tossed you and made the game’s cheat protection kick you.
I’m guessing that the game has some kind of serversided anti-teleportation measures in place, and when your velocity got unfathomably high by the fling, it most likely thought you were exploiting.
Are character collisions enabled in the game you’re referring to?
For the last few months (I believe), Roblox’s character physics have been acting a little janky. Clients with ping differences can collide each others characters which sometimes result in flinging. You can experience this in Natural Disaster Survival in a crowded area if you have 300ms~ ping!
You’re sort of wrong here. They can fling other players, because THEY have network ownership of their own character. I’ve seen people run invisible fling scripts where they modify their own character and make them spin really fast while flying in the air.
It’s also possible that they could’ve overloaded their memory by flinging them to insane limits where it actually becomes slow to play (yes, this actually happens. if you put your character up high, insanely high in the air your character will start to deform).
Sorry, I phrased my statement a little bit wrong. I meant clients don’t have network ownership of any character except their own; that’s why character movement is handled on their client and it replicates, but should they modify another player’s character on their (the exploiter’s) client, it won’t replicate.
Yes, they could move into other players whilst rotating incredibly fast, but they’d have to stay there long enough for it to replicate to the server and the other player’s client, and I thought Amritss would’ve seen that.
the roblox farlands!! I’ve had that before, it looks really odd…
Okay update guys I’ve come to a pretty strong theory here:
Probably not an exploiter, instead a regular player flung me by accident most likely. I was able to realise this because no one in my game at that time was an exploiter.
I tried pushing a regular player alot in game and it actually flung them. Not to huge lengths like it did with me but still flung them a decent amount.
So it was likely a regular player, could’ve been an exploiter. But still, could be abused fairly well by exploiters.