Whenever I try to use streaming enabled, I always run into some weird problems like this:
What am I doing wrong?
I searched before posting and the API didn’t really help me out on my issue either.
StreamingEnabled doesn’t mess with collision from parts close to your character?
I think this is something else.
It only happened when I had streaming enabled on and you can see where the grass loads is different as well. I didn’t even spawn near my spawn location…
To my understanding, it mostly changes the performance of the game. If you have a ton of parts or a huge amount of terrain it’s best practice to turn it on. Here is how the Roblox wiki explains it: Game content streaming allows the Roblox engine to dynamically load and unload assets in regions of the world. [Best Practices | Roblox Creator Documentation](https://Link to source.)
Well, what’s with the terrain collision and the grass being spread out?
I think youre lagging and with the way it works its acting like the area youre in is on the outter area of being loaded so its not as detailed and becomes a bit wonky
Streaming enabled is when the server loads the area around the client sending it to the players pc to hopefully stop the amount of memory usage making the game perform a lot smoother. The only negative being it might increase ping and sometimes errors (in the worst of cases)
Its still an amazing tool to almost half your memory usage
It does when its still loading in.
When you go out of a certain range it unloads to stop stress on your pc so when you come back and it loads back in it will take a while to load the terrain (normally quite fast if you have good network).