How does the forcefield material impact performance?

I’ve been creating some cool effects by changing my player’s character’s parts into the forcefield material, and have been experimenting scripting with forcefields by tweening their sizes, colors etc.

What I wanted to know, is using this material bad for my game’s performance? Is it even worse for mobile/tablet users, and could potentially cause them to crash? I’m assuming it’s definitely worse than a normal material, but by how much? Should I try not to overuse them?

Thanks!

Intro:

So force field is like any other normal material on Roblox. It might look fancier than the others but keep in mind Roblox has a system in place to keep the quality low to avoid crashes and things of that nature. With that being said some textures don’t show up like foil till you’re running around 3 graphics. This isn’t the case with force field seeing as it’s pretty simple even with the flashing textures/patterns.

Games Using It

I know games like Jailbreak and Superhero Simulator use it for a number of reasons. There aren’t that many problems that come along with it as long as you don’t go too crazy. For example a bunch of rolling balls with that texture like a ball pit.

Summary

As long as you don’t go too crazy I believe it’s fine seeing as it’s not under Roblox’s Texture to Graphic level system.

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Thanks! So lets say if I had 20 players, and I turned all their accessories (assuming they all have around 4 on average) into the forcefield material, would this be overdoing it? (that’s about 80 accessories)

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