First time making the player move downward with animations. I feel it is slightly choppy however smooth enough where the player wouldn’t usually notice.
I have updated this slightly since this recording which is displayed below:
For the first time, it’s fine.
One way to improve this is to record yourself doing the same move.
Additionally, try adjusting the speed of your animation. Realistically, a person doesn’t act linearly, but in fact, it has some distortion. As it’s not convenient to manually add distortion, it’s best that you just speed up the kneeling animation to hide imperfections.
Gotcha, this animation only really lasts around 2.5 - 4 seconds depending on the deployable. Should be fine for the moment but I will 100% speed it up slightly. Will probably just move the keyframes more to the start than further.
Whilst I get this I usually look at games or other videos if I want to try to replicate the result. Usually I am able to think directly of the animation and go off what it is in my head (all be it sounds bad it honestly is not as I can remember certain things fairly correctly, depends on your own memory).
But igu
Whilst true I usually do not care unless its trying to be realistic. I do a mix of realism and kind of gamey/cartoon logic behind my systems and also animations pretty much anything I touch so usually this is not an issue but will keep this in mind all be it already known.
By distortion do you mean a kind of “randomisation”?
So think of it like if you had a value, you run it through a MD5 hasher for example.
I am not trying to mimic a real MD5 hash this is keyboard smashing
Res1 would be "ME94JFDNCENWI39R39FEINRGIEIFWEFO"
Res2 would be "ME94ITOTHOIFWQ838934892IJFIRGHGR"
Both results were the same value however are altered slightly or in some way.
If I am getting this very wrong which I imagine I am then do explain as I have never heard someone use this term before.
Yes, randomization, imperfections, some delays, etc.
Realistically, a human has some delays performing actions so maybe you can also add that in addition to playing with easing styles and such.
I took your advice and sped the animation up. I moved most keyframes (not all) closer to the beginning of the animation as some were further to be fair.
this animation looks like as if the player got kicked in the balls
BAHAHHHHHHAHAAHA REAL (jokes aside, love it)
Perfection my friend intentional perfection
Anything specific? I am not looking for praise of any kind.
I wouldn’t want to use that animation since it could be used inappropriately, But I would also add a “getting back up” type animation at the end of it instead of cutting it off
I love it all. It’s just that sortda fing.