Hello, i have recently created a Perlin Noise Generator and I want to know how math.noise() works.
Basically, the code below creates this:
local X = 75
local Z = 75
local grid = {}
for x = 1, X do
grid[x] = {}
for z = 1, Z do
grid[x][z] = math.noise(x/20, z/20) * 100 -- How does this work?
end
end
for x = 1, X do
for z = 1, Z do
local yPos = grid[x][z]
local part = Instance.new("Part")
part.Anchored = true
if yPos < -3 then
part.Material = Enum.Material.Sand
part.BrickColor = BrickColor.new("Cool yellow")
else
part.Material = Enum.Material.Grass
part.BrickColor = BrickColor.new("Bright green")
end
part.Position = Vector3.new(x*5, yPos, z*5)
part.Size = Vector3.new(5, 30, 5)
part.Parent = workspace
end
end
local water = Instance.new(“Part”)
water.Anchored = true
water.Size = Vector3.new(X5, 30, Z5)
water.Position = Vector3.new(((X+1)*5)/2, -5, ((Z+1)*5)/2)
water.CanCollide = false
water.Transparency = .5
water.BrickColor = BrickColor.new(“Electric blue”)
water.Parent = workspace
If you know how perlin noise works, please reply.