In this video, the Spartan’s feet stay planted firmly on the ground, and the arms and torso follow the direction of the torso seamlessly. The animation also looks very clean and responds to the recoil of the weapon, so I highly doubt that all of the joints are purely programmed in via mathematical formula.
If you had to guess, how might this work? I’m considering adding a kind of mounted turret to my game, and I dont want the player model just floating around wherever the turret goes
Sorry, I wasn’t clear in my post. By the animation, I was referring to the movement of the player’s body and limbs that follow the turret, not the movement of the turret itself