I think the title is self explanatory, I’m just curious about how the earthquakes is roblox works, since I don’t know how to make them, and I’m very dumb lol. But taking this seriously, I want to know how earthquakes are made in Roblox, thanks for reading.
I believe the type of earthquake he meant was the physical one, using physics to create the minimal shifting of terrain, parts, etc. Pretty sure to the point of Natural Disasters Survival’s earthquake.
This is the title: How earthquake physics are made in Roblox?
Just guessing, but my if I were to implement this; I would probably randomly apply forces to the humanoid root part and spring the camera randomly with a bindtorenderstep and spring module.