I’ve ran into a massive performance problem in Redshift Arena, my arena FPS that has been featured twice so far. Currently, for Custom-Explosion logic, I’m using GetDescendants on the workspace, which is actually not working out too well on the more detailed maps in my game. I’m wondering if using Region3 would be much better for something like this, or if there’s a better way to handle explosions. I was considering using Raycast, however, I’m not sure how to do a RayCast in a ball shape, so Region3 is my next best bet.
However, if someone can point me in the direction of using raycast for this instead, please let me know! Thanks!