What do you want to achieve? Keep it simple and clear!
Currently im relying on ProfileService to save important player data. But ive been researching about session locks recently so i can switch from profile to a a custom datastore module.
What is the issue? Include screenshots / videos if possible!
So from my understanding. When you lock a session. You save the games jobid and time(os.time()). But theres my problem. How do i exactly unlock the session? how do i check when a server has finished hadling data?
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Ive done some research like i said. But most explanations arent that great or are too advanced for me to understand
Do i need to compare the save time? or how exactly do i unlock the session after the server is done handling with the player data??
Player joins → load and lock their data
Player leaves → save and unlock their data
A simple way to lock and unlock someones data is to have a “Locked” boolean variable in their data somewhere. You may also want to store a “LockDate” variable in there too, which just stores the time the data was locked, (example data.LockDate = os.clock() + 120, this would lock their data for 2 minutes) we do this just incase their data fails to save when they leave the game. So when you try to load their data, check if os.clock() > data.LockDate
Also I see that you said you were using profile service, so if this didn’t help then just try snooping around in their code to see how they did it.