How fix Infinite yield possible on 'Workspace.Map:WaitForChild("Arrows")'?

Hi everyone, I have a problem with Infinite yield possible on ‘Workspace.Map:WaitForChild(“Arrows”)’.


How can I fix this?

It means it can’t find arrows there.

The fox is to put arrows there :slight_smile:

Can’t say a whole lot more without more info from you!

Can you screenshot in the explorer where arrows is?

There’s no space in the name right? Can you access it normally through the command line?

Why are you defining the Workspace as a service, “workspace” is already a global variable.

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uhm

okay, thanks for the hint and nicemike40
for a little guess

From what I can see from the output, your WaitForChild issue has been fixed from what I said I guess, there is something else erroring in your code that we don’t have info about.

Oh that, it doesn’t affect the game

But there is something going wrong, you need to check everything in your game. :slightly_smiling_face:

Okay, if something happens, I’ll write about it

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