Ive seen people mention using modules to make a secure way of storing the players data but I cant figure out away of implementing this and still have other scripts able to read the information. Are there any tutorials or any in depth examples?
You can store the values anywhere and the exploiters still will be able to access them.
However, they can only change them locally.
So, they will see the number they modified but the value won’t change on the server.
To understand the client-server model, you should read this article: