How i can animals AI (without creating waypoints and etc)

So, im want to make animal AI (im already have Animals models).
Just walking around the map, in random coordinates and not going to water. So i dont know how i can realize it. If u can help somehow, please, do it.
-------What im tryed------------

  1. Pathfiniding (dunno GetWaypoints - roblox studio said this is a nil)
  2. MoveTo waypoint (stupid and long)
  3. Body force, Body vector (too stupid)

Im can make attacks and etc. im just need to know how i can make it*

PathfindingService is probably your best option. Just be aware that CreatePath() returns a thing Roblox calls a “Path”, but really it’s a configured pathfinder instance, not the path itself. There will be no waypoints available until after Path:ComputeAsync() has been called with your starting and ending points, and then only if a route between them is actually found. ComputeAsync can fail for a bunch of different reasons, so you have to check Path.Status to know if GetWaypoints will have any data for you to use.

After that, using Humanoid:MoveTo() is the easiest way to make NPCs follow the path, by targeting each waypoint in order.

so im tryed to use “Compute Async And CreatePath, if u want im can send you a photo about this”