Hi guys. I have gotten a need to get 3D position of screen corners, which will include FoV.
I know, that there’s some Camera
methods exist, like Camera:ViewportPointToRay()
, but they don’t fit my needs, because they account for device safe areas. I don’t need to account for them, because, well, they are rendered too, and so they are valid for me placing something here.
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To get 3D positions of screen corners:
- Use Camera.ViewportToWorldPoint() with viewport coordinates (0,0), (1,0), (1,1), and (0,1)
- These represent bottom-left, bottom-right, top-right, and top-left corners
- Include a z-distance value to determine how far from camera the points should be
- This approach ignores safe areas and uses the entire screen
The ViewportToWorldPoint() method transforms normalized viewport coordinates (0-1 range) directly to world space positions, which is what you need for placing objects at screen corners.
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