Basicly I want to change the player MouseDeltaSensitivity but I cant change back to the player MouseDeltaSensitivity (the sesitivity he got before)
--------UserInputService Setup--------
local userInput = game:GetService("UserInputService")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
local savehere = UserGameSettings.MouseSensitivity
local newSens = 2
button2DownListener = mouse.Button2Down:Connect(function()
-----MouseSensitivity-----
local mouseDeltaSensitivity = newSens / UserGameSettings.MouseSensitivity
userInput.MouseDeltaSensitivity = mouseDeltaSensitivity
UserGameSettings:GetPropertyChangedSignal("MouseSensitivity"):Connect(function()
mouseDeltaSensitivity = newSens / UserGameSettings.MouseSensitivity
userInput.MouseDeltaSensitivity = mouseDeltaSensitivity
end)
warn(mouseDeltaSensitivity) --for test in game with console
button2UpListener = mouse.Button2Up:Connect(function()
-----MouseSensitivity-----
local mouseDeltaSensitivity2 = savehere / UserGameSettings.MouseSensitivity
userInput.MouseDeltaSensitivity = mouseDeltaSensitivity2
UserGameSettings:GetPropertyChangedSignal("MouseSensitivity"):Connect(function()
mouseDeltaSensitivity2 = savehere / UserGameSettings.MouseSensitivity -- trying to change the sensitivity back to normal ( the sesitivity the player was got before)
userInput.MouseDeltaSensitivity = mouseDeltaSensitivity2
end)
warn(mouseDeltaSensitivity2) -- same thing
This is what happen:
Basicly this change the sensitivity to 2 and when the player press Button2up it change to the roblox deufalt sensitivity.
I guess this is happening due to multiple connection being defined , I would suggest to do this:
--------UserInputService Setup--------
local userInput = game:GetService("UserInputService")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
local savehere = UserGameSettings.MouseSensitivity
local newSens = 2
local Conn1
local Conn2
button2DownListener = mouse.Button2Down:Connect(function()
if Conn2 then Conn2:Disconnect() end
-----MouseSensitivity-----
local mouseDeltaSensitivity = newSens / UserGameSettings.MouseSensitivity
userInput.MouseDeltaSensitivity = mouseDeltaSensitivity
Conn1=UserGameSettings:GetPropertyChangedSignal("MouseSensitivity"):Connect(function()
mouseDeltaSensitivity = newSens / UserGameSettings.MouseSensitivity
userInput.MouseDeltaSensitivity = mouseDeltaSensitivity
end)
warn(mouseDeltaSensitivity) --for test in game with console
button2UpListener = mouse.Button2Up:Connect(function()
if Conn1 then Conn1:Disconnect() end
-----MouseSensitivity-----
local mouseDeltaSensitivity2 = savehere / UserGameSettings.MouseSensitivity
userInput.MouseDeltaSensitivity = mouseDeltaSensitivity2
Conn2=UserGameSettings:GetPropertyChangedSignal("MouseSensitivity"):Connect(function()
mouseDeltaSensitivity2 = savehere / UserGameSettings.MouseSensitivity -- trying to change the sensitivity back to normal ( the sesitivity the player was got before)
userInput.MouseDeltaSensitivity = mouseDeltaSensitivity2
end)
warn(mouseDeltaSensitivity2) -- same thing
EDIT : My code might be weird , cause Im having a hard time reading your code due to the indentation.