there are script:
local colourWheel = script.Parent:WaitForChild("ColourWheel")
local wheelPicker = colourWheel:WaitForChild("Picker")
local darknessPicker = script.Parent:WaitForChild("DarknessPicker")
local darknessSlider = darknessPicker:WaitForChild("Slider")
local colourDisplay = script.Parent:WaitForChild("ColourDisplay")
local picking = false
local deb = false
local uis = game:GetService("UserInputService")
local buttonDown = false
local movingSlider = false
local function updateColour(centreOfWheel)
local colourPickerCentre = Vector2.new(
colourWheel.Picker.AbsolutePosition.X + (colourWheel.Picker.AbsoluteSize.X / 2),
colourWheel.Picker.AbsolutePosition.Y + (colourWheel.Picker.AbsoluteSize.Y / 2)
)
local h = (math.pi - math.atan2(colourPickerCentre.Y - centreOfWheel.Y, colourPickerCentre.X - centreOfWheel.X)) / (math.pi * 2)
local s = (centreOfWheel - colourPickerCentre).Magnitude / (colourWheel.AbsoluteSize.X / 2)
local v = math.abs((darknessSlider.AbsolutePosition.Y - darknessPicker.AbsolutePosition.Y) / darknessPicker.AbsoluteSize.Y - 1)
local hsv = Color3.fromHSV(math.clamp(h, 0, 1), math.clamp(s, 0, 1), math.clamp(v, 0, 1))
colourDisplay.BackgroundColor3 = hsv
darknessPicker.UIGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, hsv),
ColorSequenceKeypoint.new(1, Color3.new(0, 0, 0))
}
end
local function updatePickerColor(targetColor)
if targetColor then
colourDisplay.BackgroundColor3 = targetColor
darknessPicker.UIGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, targetColor),
ColorSequenceKeypoint.new(1, Color3.new(0, 0, 0))
}
end
end
colourWheel.MouseButton1Down:Connect(function()
buttonDown = true
end)
darknessPicker.Slider.TextButton.MouseButton1Down:Connect(function()
movingSlider = true
end)
uis.InputEnded:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
buttonDown = false
movingSlider = false
end)
uis.InputChanged:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseMovement then return end
local mousePos = uis:GetMouseLocation() - Vector2.new(0, game:GetService("GuiService"):GetGuiInset().Y)
local centreOfWheel = Vector2.new(colourWheel.AbsolutePosition.X + (colourWheel.AbsoluteSize.X / 2), colourWheel.AbsolutePosition.Y + (colourWheel.AbsoluteSize.Y / 2))
local distanceFromWheel = (mousePos - centreOfWheel).Magnitude
if distanceFromWheel <= colourWheel.AbsoluteSize.X / 2 and buttonDown then
wheelPicker.Position = UDim2.new(0, mousePos.X - colourWheel.AbsolutePosition.X, 0, mousePos.Y - colourWheel.AbsolutePosition.Y)
elseif movingSlider then
darknessSlider.Position = UDim2.new(darknessSlider.Position.X.Scale, 0, 0,
math.clamp(
mousePos.Y - darknessPicker.AbsolutePosition.Y,
0,
darknessPicker.AbsoluteSize.Y)
)
end
if picking then
local target = game.Players.LocalPlayer:GetMouse().Target
if target and target.Color then
updatePickerColor(target.Color)
end
else
updateColour(centreOfWheel)
end
end)
script.Parent.Picker.Activated:Connect(function()
task.wait(.001)
if not picking and not deb then
picking = true
game.TweenService:Create(script.Parent.Picker, TweenInfo.new(0.15, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {BackgroundColor3 = Color3.new(1, 1, 1)}):Play()
game.TweenService:Create(script.Parent.Picker.ImageLabel, TweenInfo.new(0.15, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {ImageColor3 = Color3.new(0, 0 , 0)}):Play()
end
end)
if anyone can help, please write - otherwise I can’t understand how the center of the color wheel is positioned from the color picker like in other games :(((