So, I have 2 somewhat complex models, with 100+ parts each. I have gotten a need to temporarily disable collissions between them. How I can do that without use of CollissionGroups, because I already use all 32 groups allowed?
NoCollissionConstraint is somewhat acceptable, but it requires use of x*y
amount of constraints, so in my case it will be just instacreation of 10000 constraints.
Try using collisiongroups to assign each model a collissiongroup etc.
I canât do that due to complex game mechanics.
How so, you can control what collisiongroups collide with
Half of them used for Raycasting and OverlapParams, 1 is StudioSelectable group, and other 15 are diffirent object parameters, such as âDestroyedâ, âTreesRocksâ, and such.
In my case, even if I was able to just assign 2 collission groups, Iâll 100% need to extend that case to more models. Canât just describe what I want to do, because it will take a whole essay.
In that case i am unsure then
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The most simple way of doing this would probably be:
Setting the parts cancollide to false on the server, then setting it to true on the client when a player joins.
What you said is just makes no sense.
There isnât really any other solution to this than the two methods you mentioned. I think the main issue here is the 100+ parts, you should really use meshes instead of a lot of parts. Itâs also better for performance.
I did it that way because models are breakable, and thatâs required behavior.
I may be using wrong knowledge here. But create Tags on the parts or in the model u want. Then use CollectionService to temporarily disable their collisions.
What will occur is disabled collission model will fall trough everything.
Then I believe you should, anchor the parts as it will help reduce physics load or if u dont want it to fall but still have collision, use a weld constraint to another part which has the collision off or any other based on youâre preference.
I think only two ways to disable model collisions aare indeed noCollosionsConstraitns and CollisionGroups.
If only nocollionconstraints worked on models