How I can make a Real Time Volumetric Lighting?

So, I trying to make a cool Volumetric Lighting on roblox, i read a lot of topics related to that, but anyone work well.
I want make a thing like on this video https://youtu.be/X1Etzxheb-M.

I read some things saying methods using billboard guis, others using beams, so I want know how made that and what is the best method for use in a game.

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So, after a time I found a video using a different way to make that. https://youtu.be/FpgPyk6BoFE
Also I used some Particles (almost nothing changed, but there was a very small difference) and some Lighting Configurations.

Particle Emitter Configuration:

With that, i get these result:
image
image

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You can try using a bunch of Beams placed into camera, which would cast volumetrics but only for sun, and sometimes lights in the ShadowMap technology/others but not future.
BillboardGUIs work too, but they only make an effect when you’re behind the light source so sometimes, it looks good, sometimes it looks weird and sometimes it just ruins the game look(kind of)
I’m trying to figure out how to make something like that too, ill give you more information when i’ll find something

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I realized he particles can make the “volumetric light” even looking directly at the light, but I couldn’t find any good configuration (like, when I use the particles, I can hardly see the shadow, or the particles are too big or too small)

image
image

I are using 20 particles for this effect (more the another effect I used) with that configuration

Old topic, but I was trying to do the same thing for a while. It’s best just to use particle effects because some of the attempts to make volumetric lights are incredibly laggy. If you are designing your game to be played by people with lower-end devices, I’d suggest just sticking to particles like the ones you’re using.

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ik this is a old topic but how did you manage to get shadow like that? what are your other setting like rate or speed

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I don’t have the same configuration of the images (because I deleted them), but I think these configurations were like that:
image

I cant get this to work. the particles are always visible even without light. it has an outline.