Hello, i need help for this stuff. How i can make a wallrun script that makes player wallrun cameras direction and according to building s direction that player is will wallrun on.
Which force will be better? This is really important for me.Thanks for reading.
I have searched.But i couldnt find i want.
Yes, this its good but i have a question.
It wallruns when it touched the special part?
I dont want like that.
It wall Runs with Raycasting not TouchedEvents
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What is ray origin? Please explain me.
its where the Ray Starts, lets say
Ray.new(Start.Position,Direction.Position)
At the code above, it shows that Start is our Origin
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I mean is ray origin head or camera or mouse?
And can you give me the script or can you explain how script works?