Hello, my ragdoll system and velocity system runs smoothly on server side but on client side it slows down and slows down.
How can I fix this? The scripts for velocity and ragdoll are written on server script
Hello, my ragdoll system and velocity system runs smoothly on server side but on client side it slows down and slows down.
How can I fix this? The scripts for velocity and ragdoll are written on server script
You could try setting the network ownership of all character’s parts to the player.
I’ve already made it
So smooth that it looks like it does on all clients, like Strongest Battleground.
I used FireAllClients, and created data tables for each player, and each player had their own ragdoll table. And for each client the physics of a certain player was played.
Everything is good ty, thanks for the help!
Correct me if I’m wrong, but doesn’t that make things vulnerable to exploiting?
I think cheaters in any case can quickly move or fly, there are many ways and options how to bypass anti-cheats and so on.
For example using cheater created linear velocity or body velocity.
In any case, I think for my way ragdoll, it is possible to come up with some anti-cheat. As for me, it is better to make a smooth and pleasant ragdoll, than to fight with cheaters
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