Hey, to begin with, I wasn’t sure where to post this, so I posted it here. Does anyone know how the super-realistic devs get their game to be so graphically designed? I’ve looked for youtube videos, but all i’ve seen was people designing the environment, with the high-quality assets already made.
I want to make a nice forest with a dirt pathway leading to an old house, but I just have no clue on how to make nice assets, but also keeping the tri count low. I’ve found a couple of free packs that have trees and grass, but the tri counts range over 1+ million tris, so it wouldn’t work.
If anyone has any past knowledge in it, or knows of Youtube videos that can affect this category, I am all ears! Thanks!
P.S. I am not looking for insanely well graphics like how some showcases are made, as I want the game to still be well-run and I have a whole storyline made for the game, but I want it to be mid-high poly.