like if the Player resat make the value false
Only if player reset or if player oofed?
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if the player resat or The Humanoid.Health = 0
You can listen for the Humanoid.Died event, it fires when the humanoid of the character dies. Here’s a code example:
local Player = ...
local Character = Player.Character;
local Humanoid = Character:WaitForChild("Humanoid");
local toChangeVal = ...
Humanoid.Died:Connect(function()
toChangeVal.Value = false;
end);
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