Ok basicly I was trying to make one tool with one part I named “HitPart” the problem is when you equip the tool he makes your character kinda broken (maybe is roblox physics bc I tried to make anchored and CanCollide = false)
So what I can use for make damage in area using the player character like proximity damage or something like that maybe I could use magnitude?
I tried to see on the dev forum all about doing damage in area without using parts and only using the character but I didnt find anything
I think you could check magnitude of players and find the closest player, check if that player is within ur range variable. But I also think that tool might be fixable, if you could provide maybe a script or video of the issue.
Raycast or :GetPartBoundsInBox(hitbox.CFrame, hitbox.Size, params) or magnitude but I don’t use that, I use getpartboundsinbox and I think most people use it.
I only have one script for setup animations and I did the damage script the problem for I ask for what I can use is because I cant have one part inside the character