How i could replicate this camera movement?

Hi, i recently saw this video about a horror game, and i noticed the camera system is very smooth, follows the animations, and when running, it has this viewbob effect, it looks like the camera is fixed in the head, because you don’t notice your head moving at all, is there any way to replicate it?, here’s a video about the system :

To make the camera follow the animations you can probably just set the camera’s CFrame to the CFrame of the player’s head,
As for viewbobbing you can use sines and cosines with a time variable passed and modify the humanoids CameraOffset property.

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