i want to disconnect a function but doesn’t work! it doesn’t work:
please help
ps: i fixed the line 26
i want to disconnect a function but doesn’t work! it doesn’t work:
please help
ps: i fixed the line 26
You need to store the event in a variable (ex. local died = Humanoid.Died:Connect(OnDied) then you can use died:Disconnect().
If you’re wanting the function to stop, I’d suggest creating variable a as true, and while a is true walk, then when the player dies, set a to false
but i need it to stop immediatly because i want to stop the slime from walking or going idle
Then OnDied, use :MoveTo() and put in it’s position.
And move the wait to the end of the loop.
Move the wait() to the end of the while loop, then stop both of the animations on the OnDied() event, hope that helps.
i need to go ill’see later ._.