How i fix this error head ugc about skin model and validate?

I can’t fix like that image. because this is really hard for me and this keeps errors.
image

Should u help me? if u want then fix it my ugc head.

my blend file for u fix this here.

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I want any should help me do this?

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It is possible that the Mesh is owned by another user, unless you uploaded it yourself.

If you do own that mesh, re-upload it and see if that fixes the problem. Good luck!

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it’s all my meshes are uploaded. but still.

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Ah, I see what the issue is. Remove “HeadWrapTarget”. The “CageMeshId” error is coming from it, and the CageMesh being deleted doesn’t break anything.

image
didnt work.

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I’m very sorry I did not respond fast, I did not get the message.

Yikes, sorry that that didn’t work. I’ll go check the file out myself and see what the issue seems to be!

Edit: I thought it was a Head Accessory, my bad.

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I think I have come to a conclusion.

You must Weight Paint every single part of the character that is a joint. you can find more about that topic here:

Skinning a Humanoid Model | Documentation - Roblox Creator Hub

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but… i’m not good for skinning meshes.

Don’t worry! It’s very easy! All you do is Object Mode < Weight Paint.

And then paint every joint until it is colored blue or something neon-colored.

Edit: It is red, I believe.

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image
still

Does the dynamic head by chance, have any facial features on it?

Sorry in advance for so many questions.

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i dont need face moves for this

Try making another rig, and then see if that one works.

i tired it also you can do this file

Sure, just send the file and I’ll see what I can do.

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check scroll top

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Ah, I see, I’ve already checked that file. I don’t think there is anything in it that should be giving errors. I’ll link something that may help you.

UGC Program: Expanding Creation and Monetization with Avatar Bodies and Heads - Updates / Announcements - Developer Forum | Roblox

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i can’t understand for that is rthro.

bump.

That’s for uploading custom packages.

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