How i fix this error head ugc about skin model and validate?

but… i’m not good for skinning meshes.

Don’t worry! It’s very easy! All you do is Object Mode < Weight Paint.

And then paint every joint until it is colored blue or something neon-colored.

Edit: It is red, I believe.

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image
still

Does the dynamic head by chance, have any facial features on it?

Sorry in advance for so many questions.

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i dont need face moves for this

Try making another rig, and then see if that one works.

i tired it also you can do this file

Sure, just send the file and I’ll see what I can do.

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check scroll top

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Ah, I see, I’ve already checked that file. I don’t think there is anything in it that should be giving errors. I’ll link something that may help you.

UGC Program: Expanding Creation and Monetization with Avatar Bodies and Heads - Updates / Announcements - Developer Forum | Roblox

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i can’t understand for that is rthro.

bump.

That’s for uploading custom packages.

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ah- i think it’s still harder for me.

Once again, bump.

Try reinstalling studio and see if that works.

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still again didnt work. :frowning_face:
just u need do fix my file blend or mesh smth

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Ah, there we go. This may fix your problem!

WrapTarget | Documentation - Roblox Creator Hub

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Uhm i want use classic head with custom face.

Then just make a filler head for the bundle, and once the bundle is equipped, just simply unequip the filler head and use another of choice.

And if you’re publishing it for everyone, you can put “Do not use the head that comes with this bundle!” in the description.

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Uhhmmm… i can’t know do that how i do

Unfortunately, the only option I have for you is to completely start over on this bundle.