I’ve been thinking about using the GameAnalytics SDK for analytics on an upcoming game but I don’t know if I even should use it at all. I could throw the SDK in my game and enter the key and stuff like that to make it functional and be done with it, or I could further it by adding stuff into their progression, and resource system. How far should I go with the implementation of analytics into my game?
I guess overall what I am trying to say is that how important is analytics and how much time should I throw into analytics for my game?
Analytics are primarily used for recording data so you can analyse trends and statistics in your game.
I think that analytics are most important if you’re working on a game at scale and want to tackle features based on how players are interacting with your game. For example, analytics may help you determine if a progression system is too grindy or difficult to go through. You might then use this data to release tips and tricks to level up better, or ease the requirements to progress in a future update.
They aren’t all important, especially for the Roblox environment. Think of them as just an extra tool to help you assess player interaction with your game: not a necessity, but definitely helpful, especially for those who love working with data or using statistics to formulate a game plan for future updates.
The Wikipedia article on analytics itself is a pretty good entry point for talking about the use of analytics and some of the points may be applicable to you: