How is a part rotated on IT'S left?

I’m trying to rotate a part on it’s left no matter which way its facing using CFrame.

Do you mean like

part.CFrame = part.CFrame * CFrame.Angles(0, 0, math.rad(45))
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Okay then, I have no idea what you mean. Can you elaborate more?

What does “it’s left” mean, precisely?

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Yeah left is vague as @nicemike40 mentioned.

Usually rotation is described along an axis:

Rotate x degrees along global y axis.

Rotate x degrees along parts local x axis (or known as .RightVector).

What @nicemike40 gave is rotation 45 degrres along the parts -Z axis or ( .LookVector axis)

Do you mean rotate relative to the camera lookvector axis?