I’m trying to rotate a part on it’s left no matter which way its facing using CFrame.
Do you mean like
part.CFrame = part.CFrame * CFrame.Angles(0, 0, math.rad(45))
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Okay then, I have no idea what you mean. Can you elaborate more?
What does “it’s left” mean, precisely?
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Yeah left is vague as @nicemike40 mentioned.
Usually rotation is described along an axis:
Rotate x degrees along global y axis.
Rotate x degrees along parts local x axis (or known as .RightVector).
What @nicemike40 gave is rotation 45 degrres along the parts -Z axis or ( .LookVector axis)
Do you mean rotate relative to the camera lookvector axis?