m_onwalk
(m_onwalk)
#1
how is absoluteposition and absolutesize calculated?
i know that absolutesize is calculated using something like this
Vector2.new(parent.AbsoluteSize.X * size.Scale.X + size.Offset.X, parent.AbsoluteSize.Y * size.Scale.Y + size.Offset.Y)
but how would absoluteposition be calculated
They’re based off the screen resolution of the native device (current device).
m_onwalk
(m_onwalk)
#3
doesn’t answer my question? i know that its based off the screen resolution / parent absolute size
You asked how both were calculated, I provided an answer. You may be able to find more info above.
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