After many attempts of pulling this off and countless hours wasted, I managed to only get a few seconds of this:
Tell me your opinions and if you have any tips I would like to see them.
Here is the finished product, maybe a bit too late though.
After many attempts of pulling this off and countless hours wasted, I managed to only get a few seconds of this:
Tell me your opinions and if you have any tips I would like to see them.
Here is the finished product, maybe a bit too late though.
That looks amazing colors and the white and black thing is so good and the eye beam and the swords positions and the swords itself good keep going
Would you be willing to share how you managed to get the pure contrast effect where the background is white but all other entities are black? That’s an effect I’ve been trying to replicate with no success because I’m pretty clueless on lighting, lol.
Looks pretty good otherwise for a start. The animations could use some polish: they felt a bit too rigid and the crossing of the arms looks a little strange when the arms go through each other and make the body look compressed when the shadow is being shown.
Absolutely amazing, I really like the black and white lines
When it comes to making impact frames, you have to think outside the box sometimes, for many days i’ve been looking for solutions to no avail until I figured out I could use viewport frames, what viewport frames does it replicated a fake workspace in the GUI. In the clip I made a screengui, added a white frame with the size set to 1,0,1,0 for it to cover the screen, also dont forget to set the gui ignoreguiinet to true. after doing that, make a viewport frame inside of the screengui and set the backgroundtransparency to 1, and you need to use a script that continuously delete parts inside the viewport frame and add them back again. Here’s the code for it:
to replicated the black lines, those are just images you can make in MS paint of photoshop and just use the size property to stretch it out and use the position property to move it around. Hope this explains it and if you dont understand much abut viewport frames here is the article:
Edit: you can also set the viewport frame image colour to black to get the black objects effect.
I see, never would of thought if that, props to you for thinking outside the box
Ahh, I see. I thought it’d involve some lighting trickery, not the pseudo-Workspace method. This unfortunately wouldn’t solve my case since I use a lot of terrain and I can’t just shove my terrain into a ViewportFrame. I might have to invert the conditions and make a ViewportFrame of just a clone of the character and make the world dark, but that doesn’t quite catch the skybox…
Thanks for sharing anyhow.
I might have good news, but have you tried color correction and upping the brightness?
It might not be the best, but its a type of lighting that can be used for terrain. If u want the background to be bright white with shadows
Everything under the sun, even to obtaining a freakish effect but even that doesn’t cut it.
In any case, I don’t want to pull the thread too far off topic to discuss my specific use case, just thought that your method would work for me so I decided to ask. This would best be suited for discussion at greater lengths in a support thread or a PM.
Should refocus back onto feedback for your animation.
Not the best at animating :,), I’m still practicing.
I see, but otherwise it’s cool!
I might make a future topic about impact frames. once I find a way to do terrain. I will try and put up a community tutorial as soon as I can.