I’m trying to implement a replay system for my game. I want the cursor to also be replayed. However, I don’t have a system that replicates the cursor when it hovers over a ClickDetector. So, I want to know how MaxActivationDistance is normally calculated.
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MaxActivationDistance controls the maximum distance, in studs, between a Character and the ClickDetector
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Thanks, before I used distance between the object and the player’s RootPart, but now I’m using the function DistanceFromCharacter().
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