How is this 500 studs?

script:

local PLR = game.Players.PlayerAdded:Connect(function(plr)
	local masdis =  30
	local CHAR =  plr.Character or plr.CharacterAdded:Wait()
	local humrpos = CHAR:WaitForChild("HumanoidRootPart").Position
	local par = script.Parent
	
	local dis =  (humrpos - par.Position).Magnitude
print(dis)
	
end)

script is inside part

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How far is the SpawnLocation from the original spawn ?

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i dont know where the original spawn location is…
edit: lemme check

In my game it’s 40~ studs up from the SpawnLocation.

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image

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mine changed by 6 when i move it down

So what if move your spawn up…?

EDIT: Part

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how
i added a wait(7) also

So the problem probably is that the original spawn was far from the part. You check the magnitude before you get moved to the spawn location.

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