How is this even possible?

I wasn’t sure where to put this but i figured that this has some level of scripting to it. What are they using to make this its incredible. https://gyazo.com/9f0161fce1d949833b8dc9db0d56d887

3 Likes

There was a post about Forcefield materials recently here, there are more resources in the replies:

https://devforum.roblox.com/t/really-wish-you-could-control-how-much-the-forcefield-material-flashes/286502/3

In short, the new Forcefield material was how this phenomenon was done. I don’t really play around too much with this kind of stuff, but have fun figuring it out, I guess!

Why is this not embedding???

2 Likes

So the things in the ball are textures or decals?

It seems to me like these are the manipulation of the TextureId property specifically on meshes from the looks of the twitter posts there, but I’m not really too sure.

I’m not very knowledgeable about forcefields specifically, but I am testing it out right now.

Edit:

  • The Forcefield material seems to pulsate by itself.

  • The “shimmer” of the forcefield is determined by the intensity of the color red in it’s texture, and does not use any of the other colors to change any property in the shine. It will cycle from 1 to 255 on the red color scale, but never touch the parts that have 0 red in them.

  • This cycle is definitely a pattern, though not a pattern I can discern from.

Oh, I actually know how to do this. You simply need to apply a TextureId to a mesh that’s in use by a BasePart with the ForceField material.

There’s absolutely no scripting involved. In my case, what I did:

  • Create a blank part, 50x50x50
  • Insert a SpecialMesh into the part
    • MeshType: FileMesh
    • MeshId: None
    • TextureId: Random
  • Set the part’s material to ForceField

My specific case was a quick run so it didn’t produce the results I wanted, but indeed it was pulsating like the Gif you linked in the OP.

Short answer is to play around with meshes and textures. Here’s a model you can use to experiment around with an effect similar to what you linked:

(thanks @XenoSynthesis)

2 Likes

I really appreciate this, thank you.

I wonder if you can adjust the texture animation :thinking:

It’s all about experimentation. I haven’t been able to find any way to manipulate the texture phasing yet aside from making it happen in the first place.

Yeah im playing around with the model you gave me its really cool.

1 Like