How do i achieve this type of movement on a base part?
Any scripts? Tips?
IK makes the legs stay in place. Basically, you’d simply make a rig with IK legs and move the torso around.
How do i do an IK Rig on a BasePart?
Please describe your question in more detail. There are many answers to your question, depending on what exactly you mean.
I want to achieve that kind of movement shown in the video
What part of the movement shown in the video? Are you asking:
- How can I smoothly move parts?
- How can I create arbitrary animations on a linkage?
- How can I have cyclical back and forth movement for a single part?
- How can I position two sections of a leg to stretch from a base point to a target point?
That, How can I position two sections of a leg to stretch from a base point to a target point?.
I knew this bookmark would come in handy someday!
Are you creating an animation? If so, there are options to turn on Inverse Kinematics while creating your animation, as @Cubic_Ralsei said. Read the article on the wiki about animations.
Edit: Or if you’re trying to do procedural animation, you’ll need some math. @Blokav’s link will help