- What do you want to achieve?
I want to find out how long it would take for a player to disconnect with a bad internet connection.
- What is the issue?
I’m trying to make an anti-cheat for my tool system and I want to make sure that if a player picks up a tool, that the tool is right next to them. However, if they have a bad internet connection, they might walk away too far and not pick up the tool. I basically want to find out how much lag a player can get before they disconnect.
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried looking around on the Creator Hub, but I couldn’t find anything there.