Hello, I have a simulator game that I’ve been working on solo for the past month or so. Now that most core scripts are written I’ve been working on the progression and map building. My game is split into multiple maps but these maps are all somewhat well detailed, I actually made a post earlier of the WIP map. I don’t want to just throw a bunch of low quality areas into my game, but this limits how much I can create. I am only one person.
I want my players to feel like they are achieving something. Every few minutes they’ll be earning a new roblox hat in game but that will get boring, they need a new world every now and then. I calculated and if I gave players about 30 mins in each world I’d only have around 4 hours of real playtime till they’ve seen most things. I have rebirths and such so a player could continue and I will have high grind items but not everyone is going to want to do that.
As I update the game obviously it will get larger but how much engaging playtime should I aim for on release? I would also like to hear anyone else’s experience with grinding games and how long of grinds they were able to get away with.