-
What do you want to achieve?
I’m making a game where there are small obbies and relatively short rounds so the game is fast paced and the player is almost always doing something. -
What is the issue?
I’m a little stuck at how long I should make the rounds and intermissions last.
I currently have only one map that I’m using to test map loading systems and etc. If I nail every jump, I can reach the end in about 10 seconds. If I miss a jump, it can take me 15-20 seconds.
I want to make the game in such a way that the player doesn’t spend half their playtime waiting for the round to start but I also want there to be time for the player to go to the shop or have a rest.
-
What solutions have you thought of so far?
Currently the rounds last 25 seconds and the intermission is 10 seconds, but this isn’t quite the right balance for me.
I appreciate any input! I never thought I would be having an issue like this!